Jan 18, 2013
Jun 13, 2012
Troubleshooting Linear Work Flow V-Ray for Maya
I’m working on a V-Ray Project and one of my first aims was to establish a light set with a clean LWF. There are plenty of information around the web so I’ll only going to leave here the one that I most liked. A link to Xuan Prada great blog!
While establishing the LWF I found some problems and some workarounds. I hope you find it useful
Troubleshooting.
- When enabling the “Texture input gamma” (at V-Ray attributes) Maya should give us a new “Extra VRay Attributes” for us to change the texture color space. If this doesn’t happen, try to turn on and off the Maya History Button.
- If VRay Framebuffer disappears, try to (re)open the scene and before any render is done execute the following MEL:
setAttr "vraySettings.vfbSettingsArr" -type Int32Array 0;
setAttr "vraySettings.vfbSettingsArr" -type Int32Array 0;
- If you’re having aliassing artifacts/problems, enable “Subpixel Mapping” on VRay Render Settings (this will increment render time)
- Render to EXR files (RGBA Float 4×32)
- Last, you may copy/send your images to Maya Render View to keep them temporally and more easily compare your renders. Just remember to change the Maya Render View Display Color Profile to sRGB (gamma corrected)
Apr 12, 2012
Demo Reel
3D Stills (Maya & Photoshop):
-Full Development (modeling; shading; texturing; lightning; render) Compo;
Visual Effects (Maya & Nuke):
-fxFireChar: Simulation and Compo
-fxWater: Full Visual Development and Compo
-fxFireTorch: Simulation and Compo
-fxGas: Full Visual Development and Compo
Rig (Maya):
-Character Rig: Rigged with studio auto-rig and skin weighted
-Prop Rig: Full manual rigged and skin weighted
Python:
- Duplicate Cast: Script and Interface developed to duplicate and rename designated cast keeping all referenced files clean
Mar 12, 2012
Feb 24, 2012
Nov 20, 2011
Gogo's
"Gogo's"
Maya + Mental Ray + Photoshop
PD - I just hope that Mac users can see this render as clean as I see on a Windows workstation..
Aug 29, 2011
CC Locator - find center of selection
This "small-four-line" python script for Maya is my favorite one! It just creates a locator wherever the manipulator is. With that simple move you can find the center of wichever selection you have (edges, vertices, objects, ...).
Initially I wrote it for rigging but then I found out that I'm always using it. It's just handy for everything.
Hope you'll find it usefull!
import maya.cmds as cmds
cmds.setToolTo('moveSuperContext')
cmds.spaceLocator(p=cmds.manipMoveContext('Move', q=True, p=True), a=True)
cmds.xform(cp=True)
PS - thanks to NaughtyNathan and mduvekot at cgsociety.org who helped me -> cgsociety thread
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